It happens to a lot of us: you sit down to play for, say,
five minutes. The game loads and -- woah, it's been an hour. Oops. Plenty of
games can draw in players like this - it's probably a good thing, it means
they're good. Minecraft, for example, can envelope players so completely that
they might care more about their character being hungry than their own next
meal. They might spend hours traversing the landscape without actually getting
up and getting some quick exercise. This raises a question: is Minecraft
dangerous? Maybe, but when you see creations like:
, you have to consider the game's ability to inspire
creativity, problem solving and dedication to large projects in its players.
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